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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
Pio Marmaï, Jérémie Elkaïm and Eddy Mitchell star in this French drama that follows the efforts of a man determined to find his own identity. With his cantankerous father Georges (Mitchell) having succumbed to a neurodegenerative disease after suffering a stroke, and his brother Luc (Elkaïm) afflicted by manic depression, Romain (Marmaï) has finally had enough of being the dependable 'rock' of the family. To this end, and with his 30th birthday rapidly approaching, he decides to grab the bull by the horns and confront his problems full on, in the hope that he will finally discover the man that he's always wanted to be.
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